GCL Stock Price & Analysis — GCL Global Holdings LTD Ordinary Shares (Communication Services >> Electronic Gaming & Multimedia)
GCL FAQ
What is GCL's P/E ratio?
GCL Global Holdings LTD Ordinary Shares (GCL) currently trades at a P/E ratio of 760.66.
What is GCL's ROE?
GCL Global Holdings LTD Ordinary Shares reports a Return on Equity (ROE) of -1.52%.
What is GCL's dividend yield?
GCL Global Holdings LTD Ordinary Shares offers a dividend yield of 0.00%.
What is GCL's Quality Score?
Our AI rates GCL's overall financial quality at 31 out of 100, based on profitability, growth, debt and earnings stability.
Is now a good time to buy GCL?
Our AI Timing Score for GCL is 1 out of 100, indicating the relative attractiveness of buying at the current price using technical and momentum signals.
Which sector does GCL belong to?
GCL Global Holdings LTD Ordinary Shares is classified under the Communication Services >> Electronic Gaming & Multimedia sector on the NASDAQ exchange
GCL AI Analysis Summary
Our AI summary for GCL: GCL Global Holdings LTD Ordinary Shares (NASDAQ), Communication Services >> Electronic Gaming & Multimedia sector. The stock currently trades at a P/E of 760.66, ROE of -1.52%, a dividend yield of 0.00%. Its financial Quality Score stands at 31/100 — fundamentals below the market average. The AI Timing Score is 1/100 — most technical signals do not support an entry at this point. All scores are recomputed automatically after each market close from official exchange data. This is systematically generated analysis, not personalized investment advice.
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USD 0.43
Price
-0.06
(-11.54%)
Day Change
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GCL, the overall quality is not good ( Quality = 31) and the timing to buy is ...(Sign In to See)...
- Signal
- UNDERPERFORM
- Signal Description
- Company financial health is Not Good
- Reason
-
P/E ratio is relatively high
ROE is relatively low.
ROA is relatively low.
Acceleration of ROE growth rate is below our criteria.
Historical ROE is relatively low
Acceleration of ROA growth rate is below our criteria.
Growth of ROA was below our criteria in the last year.
Net profit margin is relatively low.
Acceleration of net profit margin growth rate is below our criteria
Historical net profit margin is relatively low.
88 Sign in
TIMING
- Signal
- OUTPERFORM
- Signal Descri...
- Good
- Reason
- Momentum indicators aligned on the daily timeframe
In details, quality factors are not good , financial health is not good , and ability to make profit is not good , ...
| Quality Factors |
|
39% |
| In Recommendations? | Not in any sections |
| Select Rate | 0.00 From 30 days period |
| Watch Rate | 0.00 From 30 days period |
| News Score | 94 |
| Magic Formula Rank by ROA |
N/A
|
| Magic Formula Rank by ROE |
N/A
|
| Magic Formula Rank by ROIC |
N/A
|
| Price | 0.43 |
| PBV / Sector |
1.73 / 1.93
|
| Earning Per Share | N/A |
| PE / Sector |
760.66 / 11.19
|
| PEG or PE/Growth / Sector |
1.67 / 0.39
|
| Average 1M Daily Value |
0.05 M
GREAT
|
| Average 1W Daily Value |
0.08 M
GREAT
|
| Timing Factors |
|
42% |
| Financial Health |
|
43% |
| Ability to Make Profit |
|
43% |
| Return to Investors |
|
4% |
| Registration Details |
| Analyze Date | 2026-08-01 07:59:53 |
| Symbol | GCL |
| Name | GCL GLOBAL HOLDINGS LTD ORDINARY SHARES |
| Sector | Communication Services >> Electronic Gaming & Multimedia |
| Market | NASDAQ |
| Listed Shares | 128.01 M |
| Par Value | N/A |
| Calculated From | Quarter |
| Sign | N/A |
| Market Cap (M.USD) / Sector Average | 62.47 / 15,488.79 |
| News, Concensus, ... |
| Estimation Consensus | See at WSJ.com |
| Full details | See at WSJ.com |
| Chart | See in Chart feature |
| News | See at Yahoo Finance |
Address: 29 Tai Seng Avenue, Singapore, Singapore, 534119
Phone: 65 8042 7330
Website: https://www.gclglobalholdings.com
Sector: Communication Services >> Electronic Gaming & Multimedia
Description: GCL Global Holdings Ltd., together with its subsidiaries, develops, publishes, distributes, and markets video games and other entertainment content in Asia, Europe, the United States, and Latin America. The company operates through three segments: Distribution and Sale of PC and Console Games; Game Publishing; and Video Marketing Campaign and Social Media Advertising Services. It offers a portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience across consoles, PCs, and streaming platforms, as well as media and content advertising services for small and medium-sized enterprises and government agencies. The company is headquartered in Singapore.
ME vs SECTOR Communication Services >> Electronic Gaming & Multimedia
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